Pard Information

The Empire 
#1

GOLD STONE PARD · CIRCA 2018 · RED ROCK

The Empire is a high-class casino and resort in the heart of Red Rock. The sprawling establishment offers everything from card tables and slot machines, to dancing girls and a hookah lounge. Much of the first floor is dedicated to customer entertainment and satisfaction, with high-end guest rooms in the first and second floors of the resort building. The third floor, however, is strictly for Leopard business. Here, Pard members can find sanctuary, to be themselves and, should they need it, have a place to live. The entrances are guarded 24/7 and, as back up, anyone seeking unescorted entry must use an eye scanner for access.



Despite its youth, the Pard is a promising group who's members are held to specific standards. While the King is not particularly a micromanager, when he says "jump," "how high?" is the best answer one can give. Leopards with disagreements within the pard are expected to work them out as adults; unity is an important factor to success. Members are expected to treat one another as brothers (or sisters) - shit happens, but at the end of the day, respect is most desired.

Oliver's word is law. While he may be gentler with inexperienced and newly turned Weres, he will not tolerate disobedience and will issue punishment accordingly. He is not particularly cruel, unless he is crossed often or severely enough, but is hard pressed to forgive and rarely issues second chances. Proceed with caution.

The Pard rules are as follows:

1. Don't endanger the Pard.
2. The Pard comes before all other Weres, much less non-furry associates.
3. If you need help, call someone. Pard is family.
4. Members must give back to the Pard in some form or fashion. Terms are negotiable.
5. Other Weres may live, work, and hunt in Red Rock as long as they adhere to Pard rules.



Businesses

The Pard maintains ownership of the following businesses in Red Rock. Other Weres are welcome to visit, but they must adhere to the rules of the Pard.
THE EMPIRE
Relations

Bone Hollow Clutch
Enemy
Cobalt Ridge Sleuth
Neutral
Iron Foundry Band
Neutral
Malachite Vale Coalition
Neutral
Red River Pack
Neutral
Sky Canyon Cackle
Neutral



Leadership

King
Oliver Black
Second
---
Third
---


Roles

Guardians


Medic
---
Mentor
---
Soldier
---


Member
Sinead Black
Thalia Rising
Caelum Faulkner



Former Leadership




Wehhhhhhhhhhhhhhhhh
Quote

#2

Gold Stone



Despite its youth, the Pard is a promising group who's members are held to specific standards. While the King is not particularly a micromanager, when he says "jump," "how high?" is the best answer one can give. Leopards with disagreements within the pard are expected to work them out as adults; unity is an important factor to success. Members are expected to treat one another as brothers (or sisters) - shit happens, but at the end of the day, respect is most desired.

Oliver's word is law. While he may be gentler with inexperienced and newly turned Weres, he will not tolerate disobedience and will issue punishment accordingly. He is not particularly cruel, unless he is crossed often or severely enough, but is hard pressed to forgive and rarely issues second chances. Proceed with caution.

The Pard rules are as follows:

1. Don't endanger the Pard.
2. The Pard comes before all other Weres, much less non-furry associates.
3. If you need help, call someone. Pard is family.
4. Members must give back to the Pard in some form or fashion. Terms are negotiable.
5. Other Weres may live, work, and hunt in Red Rock as long as they adhere to Pard rules.
Wehhhhhhhhhhhhhhhhh
Quote



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